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虚拟人物代码大全,虚拟人物图片

2022-08-08365

1、关于代码问题谁有人物代码

   在 x:\《完美世界》国际版\element\userdata\character\customize文件夹

为女羽灵

为男羽灵

为男武侠

为男法师

为女武侠

为女法师

为女羽芒

为男羽芒

为妖兽

为妖精

至于代码,去论坛搜,好多人放出,还有图

在《完美世界》国际版\element\userdata\character 类似的文件

点开就会看到是一个记事本一样的文件, 文件夾是男羽芒,先把该文件夹复制保存在别的地方,然后清空里面的内容,把下面的代码复制到里面。

为女羽灵的形象修改默认配置

为男羽灵的形象修改默认配置

为男武侠的形象修改默认配置

为男法师的形象修改默认配置

为女武侠的形象修改默认配置

为女法师的形象修改默认配置

为女羽芒的形象修改默认配置

为男羽芒的形象修改默认配置

为妖兽的形象修改默认配置

为妖精的形象修改默认配置

[3Parts]

scaleUp =

scaleMiddle =

scaleDown =

[BlendFace]

idFaceShape

idFaceShape

blendFaceShape =

[Face]

scaleFaceH =

scaleFace =

idFaceTex =

[Faling]

idFalingSkin =

idFalingTex =

[Forehead]

offsetForeheadH =

offsetForehead =

offsetForeheadZ =

rotateForehead =

scaleForehead =

[YokeBone]

offsetYokeBoneH =

offsetYokeBone =

offsetYokeBoneZ =

rotateYokeBone =

scaleYokeBone =

[Cheek]

offsetCheekH =

offsetCheek =

offsetCheekZ =

scaleCheek =

[Chain]

offsetChain =

offsetChainZ =

rotateChain =

scaleChainH =

[Jaw]

offsetJawH =

offsetJaw =

offsetJawZ =

scaleJawSpecial =

scaleJawH =

scaleJaw =

[Eye]

idEyeBaseTex =

idEyeHighTex =

idEyeBallTex =

idEyeShape =

scaleEyeH =

scaleEye =

rotateEye =

offsetEyeH =

offsetEye =

offseteyeZ =

scaleEyeBall =

scaleEyeH2 =

scaleEye2 =

rotateEye2 =

offsetEyeH2 =

offsetEye2 =

offseteyeZ2 =

scaleEyeBall2 =

[Brow]

idBrowTex =

idBrowShape =

scaleBrowH =

scaleBrow =

rotateBrow =

offsetBrowH =

offsetBrow =

offsetBrowZ =

scaleBrowH2 =

scaleBrow

rotateBrow2 =

offsetBrowH2 =

offsetBrow2 =

offsetBrowZ2 =

[Nose]

idNoseTex =

idNoseTipShape =

scaleNoseTipH =

scaleNoseTip =

scaleNoseTipZ =

offsetNoseTip =

idNoseBridgeShape =

scaleBridgeTipH =

offsetBridgeTipZ =

[Mouth]

idMouthUpLipLine =

idMouthMidLipLine =

idMouthDownLipLine =

thickUpLip =

thickDownLip =

scaleMouthH =

offsetMouth =

offsetMOuthZ =

idMouthTex =

offsetCornerOfMouthSpecial =

scaleMouthH

offsetCornerOfMouthSpecial2 =

[Ear]

idEarShape =

scaleEar =

offsetEar =

[Hair]

idHairModel =

idHairTex = 3

[Moustache]

idMoustacheTex =

idMoustacheSkin =

idGoateeTex =

[Color]

colorHair = 3

colorface =

colorEye =

colorBrow =

colorMouth =

colorEyeBall =

colorMoustache = 1

[Body]

bodyID = 0

colorBody =

headScale =

upScale =

waistScale =

armWidth =

legWidth =

breastScale =

3Parts]

scaleUp =

scaleMiddle =

scaleDown =

[BlendFace]

idFaceShape

idFaceShape

blendFaceShape =

[Face]

scaleFaceH =

scaleFace =

idFaceTex = 5

[Faling]

idFalingSkin =

idFalingTex =

[Forehead]

offsetForeheadH =

offsetForehead =

offsetForeheadZ =

rotateForehead =

scaleForehead =

[YokeBone]

offsetYokeBoneH =

offsetYokeBone =

offsetYokeBoneZ =

rotateYokeBone =

scaleYokeBone =

[Cheek]

offsetCheekH =

offsetCheek =

offsetCheekZ =

scaleCheek =

[Chain]

offsetChain =

offsetChainZ =

rotateChain =

scaleChainH =

[Jaw]

offsetJawH =

offsetJaw =

offsetJawZ =

scaleJawSpecial =

scaleJawH =

scaleJaw =

[Eye]

idEyeBaseTex =

idEyeHighTex =

idEyeBallTex = 9

idEyeShape =

scaleEyeH =

scaleEye =

rotateEye =

offsetEyeH =

offsetEye =

offseteyeZ =

scaleEyeBall =

scaleEyeH2 =

scaleEye

rotateEye2 =

offsetEyeH2 =

offsetEye2 =

offseteyeZ2 =

scaleEyeBall2 =

[Brow]

idBrowTex = 7

idBrowShape =

scaleBrowH =

scaleBrow =

rotateBrow =

offsetBrowH =

offsetBrow =

offsetBrowZ =

scaleBrowH2 =

scaleBrow

rotateBrow2 =

offsetBrowH2 =

offsetBrow2 =

offsetBrowZ2 =

[Nose]

idNoseTex = 4

idNoseTipShape =

scaleNoseTipH =

scaleNoseTip =

scaleNoseTipZ =

offsetNoseTip =

idNoseBridgeShape =

scaleBridgeTipH =

offsetBridgeTipZ =

[Mouth]

idMouthUpLipLine =

idMouthMidLipLine =

idMouthDownLipLine =

thickUpLip =

thickDownLip =

scaleMouthH =

offsetMouth =

offsetMOuthZ =

idMouthTex =

offsetCornerOfMouthSpecial =

scaleMouthH

offsetCornerOfMouthSpecial2 =

[Ear]

idEarShape =

scaleEar =

offsetEar =

[Hair]

idHairModel =

idHairTex = 3

[Moustache]

idMoustacheTex = 0

idMoustacheSkin = 0

idGoateeTex = 0

[Color]

colorHair = 1

colorFace = 1

colorEye =

colorBrow = 6

colorMouth =

colorEyeBall =

colorMoustache = 0

[Body]

bodyID = 1

colorBody = 1

headScale =

upScale =

waistScale =

armWidth =

legWidth =

breastScale =

方论坛兔子的人物代码比较全,主要是有图可参考

虚拟人物代码大全,虚拟人物图片  第1张

2、帮忙捏个完美人物代码

   scaleUp =

scaleMiddle =

scaleDown =

[BlendFace]

idFaceShape

idFaceShape

blendFaceShape =

scaleFaceH =

scaleFace =

idFaceTex = 5

idFalingSkin =

idFalingTex =

[Forehead]

offsetForeheadH =

offsetForehead =

offsetForeheadZ =

rotateForehead =

scaleForehead =

[YokeBone]

offsetYokeBoneH =

offsetYokeBone =

offsetYokeBoneZ =

rotateYokeBone =

scaleYokeBone =

offsetCheekH =

offsetCheek =

offsetCheekZ =

scaleCheek =

offsetChain =

offsetChainZ =

rotateChain =

scaleChainH =

offsetJawH =

offsetJaw =

offsetJawZ =

scaleJawSpecial =

scaleJawH =

scaleJaw =

idEyeBaseTex =

idEyeHighTex =

idEyeBallTex = 9

idEyeShape =

scaleEyeH =

scaleEye =

rotateEye =

offsetEyeH =

offsetEye =

offseteyeZ =

scaleEyeBall =

scaleEyeH

scaleEye2 =

rotateEye2 =

offsetEyeH2 =

offsetEye2 =

offseteyeZ2 =

scaleEyeBall2 =

idBrowTex = 7

idBrowShape =

scaleBrowH =

scaleBrow =

rotateBrow =

offsetBrowH =

offsetBrow =

offsetBrowZ =

scaleBrowH

scaleBrow2 =

rotateBrow2 =

offsetBrowH2 =

offsetBrow2 =

offsetBrowZ2 =

idNoseTex = 1

idNoseTipShape =

scaleNoseTipH =

scaleNoseTip =

scaleNoseTipZ =

offsetNoseTip =

idNoseBridgeShape =

scaleBridgeTipH =

offsetBridgeTipZ =

idMouthUpLipLine =

idMouthMidLipLine =

idMouthDownLipLine =

thickUpLip =

thickDownLip =

scaleMouthH =

offsetMouth =

offsetMOuthZ =

idMouthTex =

offsetCornerOfMouthSpecial =

scaleMouthH

offsetCornerOfMouthSpecial2 =

idEarShape =

scaleEar =

offsetEar =

idHairModel =

idHairTex = 3

[Moustache]

idMoustacheTex = 0

idMoustacheSkin = 0

idGoateeTex = 0

colorHair =

colorFace =

colorEye =

colorBrow =

colorMouth =

colorEyeBall =

colorMoustache = 1

bodyID = 4

colorBody =

headScale =

upScale =

waistScale =

armWidth =

legWidth =

breastScale =

虚拟人物代码大全,虚拟人物图片  第2张

3、CF人物代码代码多少?

   

虚拟人物代码大全,虚拟人物图片  第3张

4、修改完美人物的代码

    为女羽灵的形象修改默认配置

为男羽灵的形象修改默认配置

为男武侠的形象修改默认配置

为男法师的形象修改默认配置

为女武侠的形象修改默认配置

为女法师的形象修改默认配置

为女羽芒的形象修改默认配置

为男羽芒的形象修改默认配置

偶主要修改了

[Body]

bodyID =

colorBody =

headScale = 头

upScale = 上身

waistScale = 下身

armWidth =胳膊

legWidth =大腿

breastScale =胸

基本就是改这5项就可以了 然后进入游戏 新建人物 哈哈 你看到了什么?

首先,开完美世界文件夹:

然后开 element文件夹

接着,开:\userdata文件夹

最后开:character文件夹

好了,然后你会看到个文件,

以SS为例,找到:,这个是SS

,以次类推,单数是美女,双数是帅哥。

,看到许多乱七八糟的参数,对么?

先不用管他是干什么用的。找到最下面的[Body],这里是你的身体

HOHO看过第一个视频的,现在知道了吧,还是改这个参数,注意:最大

大于后后果不是很严重,但是容易造成数据过大,上次就有个朋友把点卡改没了,

但是请放心,这里不会。

然后看到[Body]下有个参数, BODYID是你身体的类型,比如SS的0就是老虎,3是

熊猫,1是狮子……其他的请玩家自己试试看吧。注意,其他参数最好不要动,需要修改的

就是那几个的数据:一共6个分别是:

armWidth = 胳膊

legWidth = 腿

headScale = 头

upScale = 上身

waistScale = 腰

breastScale = 胸

更改这几个就可以了,改完后不要忘了存档!!!

PS。这里给大家一个小技巧:

看到[Hair]这个参数

这个是你的发型,如果你想让你的SS变成蛐蛐(带个WX的犄角)

你可以把WX的头部参数拷到这里,方法么?还是用上次的存档方法咯HOHO,存完了找

[Hair]参数,把里面的两个数值完全复制过来就可以了,

好了话不多说我来改个给大家看看,我改的是大胖狼!

好了新建立个角色看下吧,改的什么,建什么。

嘿嘿好看吧!

修改完了存档,进入游戏,就可以看效果了

身高你吧upScale waistScale 这 就变成高高的了.

虚拟人物代码大全,虚拟人物图片  第4张