随趣科技有限公司
随趣科技有限公司虚拟人技术传播者

公司成立于2021年,是全球范围内少数同时拥有全栈3D AIGC技术和自然语言生成式大模型技术的前沿人工智能公司。

󦌑136 2108 0965

󦘑136 2108 0965

󦗑1039900924

󦌡1039900924@qq.com

虚拟人 英文,虚拟人英文文章

2022-08-02521

1、VR的英文全名是什么

   R的英文名:irtual Reality

虚拟现实技术是仿真技术的一个重要方向,是仿真技术与计算机图形学人机接口技术多媒体技术传感技术网络技术等多种技术的集合,是一门富有挑战性的交叉技术前沿学科和研究领域。虚拟现实技术(R)主要包括模拟环境、感知、自然技能和传感设备等方面。

模拟环境是由计算机生成的、实时动态的三维立体逼真图像。感知是指理想的R应该具有一切人所具有的感知。除计算机图形技术所生成的视觉感知外,还有听觉、触觉、力觉、运动等感知,甚至还包括嗅觉和味觉等,也称为多感知。

扩展资料

R的特征

1、多感知性

指除一般计算机所具有的视觉感知外,还有听觉感知、触觉感知、运动感知,甚至还包括味觉、嗅觉、感知等。理想的虚拟现实应该具有一切人所具有的感知功能。

2、存在感

指用户感到作为主角存在于模拟环境中的真实程度。理想的模拟环境应该达到使用户难辨真假的程度。

3、交互性

指用户对模拟环境内物体的可操作程度和从环境得到反馈的自然程度。

4、自主性

指虚拟环境中的物体依据现实世界物理运动定律动作的程度。

参考资料:百科—虚拟现实

irtual Reality 虚拟现实

满意请~

中文的话 就是 穿越火线 英文的话 是 cross fire

虚拟人 英文,虚拟人英文文章  第1张

2、英语翻译Virtual 不是实际的意思吗

   virtual

adj. 实质上的,事实上的; (计算机) 虚拟的; 有效的,虚像的; (粒子) 实际存在的;

太长了,以下只是原文的八分之一:

===============

virtual reality

===============

virtual reality (vr) is a technology which allows a user to interact with aputersimulated environment, be it a real or imagined one. most current virtual reality environments are primarily visual experiences, displayed either on aputer screen or through special or stereoscopic displays, but me simulations include additional senry information, such as und through speakers or headphones. me advanced, haptic systems now include tactile information, generally known as force feedback, in medical and gaming applications. users can interact with a virtual environment or a virtual artifact (va) either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove, the polhemus boom arm, and omnidirectional treadmill. the simulated environment can be similar to the real world, for example, simulations for pilot orbat training, or ...太长了,以下只是原文的八分之一:

===============

virtual reality

===============

virtual reality (vr) is a technology which allows a user to interact with aputersimulated environment, be it a real or imagined one. most current virtual reality environments are primarily visual experiences, displayed either on aputer screen or through special or stereoscopic displays, but me simulations include additional senry information, such as und through speakers or headphones. me advanced, haptic systems now include tactile information, generally known as force feedback, in medical and gaming applications. users can interact with a virtual environment or a virtual artifact (va) either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove, the polhemus boom arm, and omnidirectional treadmill. the simulated environment can be similar to the real world, for example, simulations for pilot orbat training, or it can differ significantly from reality, as in vr games. in practice, it is currently very difficult to create a highfidelity virtual reality experience, due largely to technical limitations on processing power, image relution andmunication bandwidth. however, those limitations are expected to eventually be ovee as procesr, imaging and datamunication technologies be more powerful and costeffective over time.

virtual reality is often used to describe a wide variety of applications,monly asciated with its immersive, highly visual, 3d environments. the development of cad ftware, graphics hardware acceleration, head mounted displays, database gloves and miniaturization have helped popularize the notion. in the book the metaphysics of virtual reality, michael heim identifies seven different concepts of virtual reality: simulation, interaction, artificiality, immersion, telepresence, fullbody immersion, andworkmunication. the definition still has a certain futuristic romanticism attached. people often identify vr with head mounted displays, data suits and steven king's the lawnmower man.

terminology

the term artificial reality, coined by myron krueger, has been in use since the s but the origin of the term virtual reality is uncertain. it has been credited to the judas mandala, a science fiction novel by damien broderick, where the context of use is mewhat different from that defined above. the earliest use cited by the oxford english dictionary is in a article entitled "virtual reality", but the article is not about vr technology. the vr developer jaron lanier claims that he coined the term. the concept of virtual reality was popularized in mass media by movies such as brainstorm and the lawnmower man (and others mentioned below), and the vr research boom of the s was motivated in part by the nonfiction book virtual reality by howard rheingold. the book served to demystify the subject, making it more accessible to less technical researchers and enthusiasts, with an impact similar to what his book the virtualmunity had on virtualmunity research lines closely related to vr. multimedia: from wagner to virtual reality, edited by randall packer and ken jordan and first published in , explores the term and its history from an avantgarde perspective.

timeline

morton heilig wrote in the s of an "experience theatre" that could epass all the senses in an effective manner, thus drawing the viewer into the onscreen activity. he built a prototype of his vision dubbed the senrama in , along with five short films to be displayed in it while engaging multiple senses (sight, und, smell, and touch). predating digitalputing, the senrama was a mechanical device, which reportedly still functions today. in , ivan sutherland, with the help of his student bob sproull, created what is widely considered to be the first virtual reality and augmented reality (ar) head mounted display (hmd) system. it was primitive both in terms of user interface and realism, and the hmd to be worn by the user was heavy it had to be suspended from the ceiling, and the graphicsprising the virtual environment were simple wireframe model rooms. the formidable appearance of the device inspired its name, the sword of damocles. al notable among the earlier hypermedia and virtual reality systems was the aspen movie map, which was created at mit in . the program was a crude virtual simulation of aspen, colorado in which users could wander the streets in one of three modes: summer, winter, and polygons. the first two were based on photographs — the researchers actually photographed every possible movement through the city's street grid in both seans — and the third was a basic 3d model of the city. in the late s the term "virtual reality" was popularized by jaron lanier, one of the modern pioneers of the field. lanier had founded thepany vpl research (from "virtual programming languages") in , which developed and built me of the seminal "goggles n' gloves" systems of that decade.

future

it is unclear exactly where the future of virtual reality is heading. in the short run, the graphics displayed in the hmd will on reach a point of near realism. the audio capabilities will move into a new realm of three dimensional und. this refers to the addition of und channels both above and below the individual or a holophony approach.....

虚拟现实(vr)是一门技术,该技术允许使用者用计算机模拟环境相互作用,无论是一个真实或想象一个。目前大多数虚拟环境根本上就是虚拟体验,要么显示在计算机屏幕上或通过特殊或立体感显示,只是某些模拟包括另外的感觉信息,例如声音通过扬声器或耳机。一些先进、haptic系统现在还包括触觉信息,通常被认为是力反馈,在医疗和游戏应用。用户也可以与虚拟的环境或虚拟神器(va)要么就是通过使用标准的输入设备,如键盘和鼠标,或通过多通道的装置,像是一个有线手套、polhemus繁荣全方位的膀臂、和跑步机。模拟环境可以类似真实世界,例如,模拟为飞行或格斗训练显著,或它可以不同于现实,如在虚拟游戏中。在实践中,目前非常的困难,创造一个高度保真虚拟现实经验,主要由于处理能力的技术限制、图象解码和通讯带宽。然而,预计那些限制最终得到克服,如同处理器,图象与数据通讯技术变得更加强大并且划算的。

虚拟现实通常是被用来描述各种类型的应用程序,通常在一起的引人入胜的、高度的视觉,3d环境。cad软件的发展,图形硬件加速、头安装显示,数据库手套和小型化帮助推广这一观点。《形而上学》书中虚拟现实,迈克尔heim识别7个不同的虚拟现实的概念:仿真、相互作用、人工,浸泡,觉临场感效果,全身浸、和网络通信。定义仍然有一定的未来派

虚拟人 英文,虚拟人英文文章  第2张

3、蜘蛛侠,超人等虚拟人物的英文名字.要十个,谢谢了

   蜘蛛侠 SpiderMan

钢铁侠 Iron Man

美国队长 Captain America

神奇四侠 Fantastic Four

金刚狼 Wolverine

死侍 Deadpool

超人 superman

蝙蝠侠 Batman

闪电侠 Flash

蚁人 AntMan

超人 superman

蜘蛛侠spiderman

蝙蝠侠batman

虚拟人 英文,虚拟人英文文章  第3张

4、虚假的人英语怎么说?

   上述答案全部作废。

伪君子:hypocrite

虚假的人:pretended pern

虚假的 adj.

mendacious a.

1. 虚伪的;虚假的;捏造的;不真实的;2. 不诚实的;撒谎的;好说谎的

illury adj.

1. 幻觉的,错觉的;梦幻似的;迷惑人的2. 虚幻的;虚假的;不实际的

illusive a. 幻影的,错觉的,迷惑人的

inveracious ;不诚实的;不真实的

ostensible adj.

1. 外表的,表面的,貌似真实的;自称的,假装的,诡称的2. 明显的,显而易见的

hypocrite ['hip?krit]

n. 伪君子,伪善者

;虚伪的;矫饰的

例句: play the hypocrite;

(充)当伪君子

canting hypocrite

假仁假义的伪君子

He is nothing but a hypocrite, pretending that he knows nothing

about it.

他是一个虚伪的人,假装对那件事一无所知。

或者是 hypocritical people

He would probably hate those hypocritical people.

而他最讨厌的人大概就是那些道貌岸然的人了吧!

a whited sepulchre [简明英汉词典]

, 伪善者

虚拟人 英文,虚拟人英文文章  第4张

5、英语单词virtual字根

   virtual

;【计】虚拟的

deputy manager is the?virtual?head of the business.

我们的副经理是的实际负责人。

, in a?irtual?space, Students can "dissect" a human body, "visit" ancient battlefields, or "talk" with Shakespeare, ...

比如,在虚拟的空间中,学生们可以与莎士比亚“对话”。

名词:?virtuality

;本质;潜在;现实的虚拟

1. However, the?virtuality?of the cyberspace al makes it show differences from the traditional transaction.

然而,网络空间的虚拟性,又使其呈现出与传统交易不同的特点。

亲,给好评哦~~,电脑字不容易啊!

不懂可以追问哦~~

我。。知。。道

加。。我。。。。聊